Useful for emulating doors and finger joints.
Unity how to use a hinge joint for a door.
A single hinge joint should be applied to a gameobject.
Attaches a rigid body to another rigid body or a point in space at a shared origin and allows the rigid bodies to rotate around a specific axis from that origin.
Use break force in order to make dynamic damage systems.
Hinge joint a joint that groups together two rigidbodies constraining them to move like they are connected by a hinge.
You do not need to assign a connected body to your joint for it to work.
The main door should be assigned as the connected body so the doggy door s hinge is dependent on the main door s rigidbody.
It is perfect for doors but can also be used to model chains pendulums and so on.
Add a joint to each link in the chain and attach the next link as the connected body.
You can use this to allow the player to damage the environment.
Multiple hinge joints can also be strung together to create a chain.
More info see in glossary.
These doors use a rigidbody component plus a hinge joint component on the movable part of the door.
You do notneed to assign a gameobject to the joint s connected bodyproperty.