In that case you ll need to be a bit more clever.
Unity light goes through walls.
Now the light will not affect the object.
My level has high walls all around it and what i want is for the 1st person controller to just bump into the walls without going through it i created the level before i heard you need to tick the generate colliders so i ticked that doesnt affect the level thats out it will make colliders but i will have to start it all over again.
Light going through wall unity answers unity is the ultimate game development platform.
These options have obvious edge cases that can t be easily resolved.
Unity 5 also made a big change in how it s shadows are rendered be sure to select your object and set cast shadows via the inspector top of mesh renderer component to two sided.
The real solution would be to create walls with actual depth so it gives the shadow bias some room to work.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
The layers are the dropdown box in the upper right of the inspector.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
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That s why shadows exist.
Published on nov 2 2017 you have a point light source behind some walls.
Since you re using unity free put the plane on a specific layer.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
Otherwise lights will go right through the backfaces by default.