The cue ball is just a basic sphere game object.
Unity physics hang object on wall.
Unity object going through wall.
So i thought i d post this fix.
I actually discovered another little extra thing on this topic.
Almost every object in the world bounces after an impact.
I want it to smoothly bounce off the wall like a real pool cue ball would.
Noticed a few people having an issue where when jumping they were sticking to walls.
The reason is that the code you are executing is running at x ammount of steps per seconds so sometimes the rigidbody will go through the collider.
Never ever use the transform to move physics objects.
Thanks for this solution i may end up having to use it.
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Might not be ideal if you have angle.
What i ve tried and checked.
My object begins to spin when collides with the wall.
But whenever the cue ball hits the wall of the table it just stops.
When my character moves into a wall while in air the force applied to the wall causes the player to stick to the wall for several seconds before falling.
You could do something like this by not parenting the object to the player s hands and making it kinematic but instead using a physics joint of some kind to have the object be pulled around by the player s hand while still having the physics system solve against collisions with walls etc.
Turns out that unity s default physics material on all objects has friction settings of 0 4 if you create a new physics material and apply this to your walls then adjust the friction to be 0 then the problem will disappear.
Active 1 year 4 months ago.
The problem with physics collision detection is that sometimes when the speed of an object is too high in this case as a result of a force added to the rigid body the collision wont be detected.
When my character is walking into a wall and jumps the friction with the wall is greater than the force of the jump causing the player to not jump.
Thats like sticking a fork into a toaster scrambling it around and expecting the toaster to deliver toast if you want to collide with objects that does never move obstacles walls etc they should also have a collider but not a rigidbody.
Ask question asked 1 year 4 months ago.
Unity c bounce off wall.
Object has a non trigger sphere collider.