Is there a way to stop the light going through walls.
Unity stop light going through walls.
You can simulate this in shaders or use raycasts to see if the light is behind a wall.
Baking your lightmaps will fix it.
I don t fall through the floor.
Now the light will not affect the object.
You have a point light source behind some walls.
Regarding the slight light seam in the upper scene view that is an artifact of the realtime lighting.
Trying to solve this for each wall section i added a child gameobject marked as static.
Unity is the ultimate game development platform.
I ve sized the collider to be 0 1 larger than the section of the wall.
I am in a room where there is no light and i can see the.
About 40 of the time i can drive through the walls.
These options have obvious edge cases that can t be easily resolved.
Since you re using unity free put the plane on a specific layer.
Although you have enclosed the light indirect light from the light source seems to seep through especially on the ceiling and the floor.
Then click on your light click on the culling mask dropdown then uncheck the layer the object is on.
The layers are the dropdown box in the upper right of the inspector.
In that case you ll need to be a bit more clever.
But if i look on the other side of the left wall which has the same wall in the opposite direction i have lights passing through up and down and a little on the wall in front of the camera.
Most of the time this works.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
This gameobject has a boxcollider on it.